《全麵戰爭:戰錘》是最近剛發售的一款PC端3D策略類遊戲,遊戲在前代的基礎上首次加入了一個劍與魔法交織的完全架空的異世界,該MOD為玩家在遊戲的平衡性方麵做出了貢獻,使得遊戲的可玩性得到了提高,有喜歡的小夥伴快來下載吧。
使用說明
使用之後即可增強遊戲的平衡性,修改了部分遊戲的設定數值,在主菜單以及戰役載入時增加了新Logo,方便玩家確認MOD是否被激活。
MOD說明
- New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles. Big differences between races (each behaves differently).
新士氣係統:逐級式,戰鬥過程中士氣改變會非常快,改動了多種士氣效果。總體來說戰鬥時間會變得更長同時也更為有趣。種族與種族之間有著巨大的差異(各自有著不同的效果)。
- Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash.
戰鬥持續時間更久:修改了近戰攻擊的命中率、同時也修改了幾乎所有單位的能力值,從而使得單位對打不會在2-3分鍾內分出結果
- Almost all units are rebalanced in terms of health, stats, ammo, leadership.
從血量、能力值、彈藥以及領導值的角度對幾乎所有單位進行平衡
- Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield.
提高武器、遠程武器、護甲、盾牌內部的差異,從而帶來更豐富的戰場表現
-Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.
對所有彈道投射進行了徹底的重新平衡:每一把弓、標槍、火槍、十字弩都重新編輯過,同時也編輯了海量的其他投射類武器,從而在各方麵帶來更豐富的變化:包括修改射程、通常傷害和穿甲傷害的傷害值、再裝填時間等
- Various unit abilities and spells slightly rebalanced.
稍稍平衡了不同單位的技能以及法術
- Rebalanced level up bonuses for units - more experienced units will play higher role.
重新平衡了單位的升級獎勵:單位越老練所發揮的作用也會越突出
- Fatigue numbers and its effects rebalanced.
重新平衡了疲憊值(?)以及對應效果
Campaign Changes:(戰役改動)
- Economy rebalanced and reworked.
修改並重新平衡經濟係統
- Changes to religion, cultural coversion and population growth.
改動了信仰、文化轉換以及人口增長
- Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them.
重新平衡了幾乎所有的建築效果,很多建築獲得了額外的效果,從而使得建造它們變得有點意義
- Building costs rebalanced, higher tiers are more expensive.
重新平衡了建築費用,高級建築變得更為昂貴
- Ambush chance increased on almost all terrain types.
提升了幾乎所有地形下的埋伏幾率
- Improved Garrisons - Garrisons slightly edited, minor citties got small boost.
駐軍改良:稍稍改動駐軍,小城市的駐軍有少量的提升
- Unit upkeep reduced by 50% for more possible armies on battlefield.
單位的維持費用減少了50%,戰場可以出現更多編隊
- Experience system rebalanced, units level up slightly faster.
重新平衡了經驗體係,單位的升級稍稍快了點
- Several technologies slightly rebalanced.
稍稍平衡了一些科技
- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly
重新平衡了外交關係值:友好、敵對、冷漠、非常友好
- Skillpoints changes - all generals get from level 1-10 2 skillpoints and from level 11-30 3 skillpoints. All agents get each level 2 skillpoints.
技能點的改動:所有將領在1-10級每一級獲得2個技能點,11-30級每一級獲得3個技能點。所有事務官每一級獲得2點技能點
- Millitary morale numbers edited.
編輯了軍隊的士氣值
- Slightly reduced effects of Vampire Counts and Chaos territory attrition.
稍稍降低了地理環境對吸血鬼勢力以及混沌勢力所帶來的單位損耗
- Rebalanced conquest decisions - more options and potential gold income from various decisions.
重新平衡了征服選項:不同選項對應更多的效果(?)以及更高的資金收益可能
- Razing available only for Chaos and its related factions and servants.
對占領地的夷平選項隻對混沌及其相關勢力以及混沌的仆從開放
AI Changes:(AI改動)
- Reworked AI recruitment system - AI army composition improved and recruitment reworked so AI builds more balanced armies with larger variety of units.
修改了AI募兵機製:改良AI的編隊構成並修改了AI募兵機製,AI的編隊更為平衡並且在單位構成上也具有更大的差異
- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.
重新平衡了AI獲得的戰役難度加成:對玩家來說,更高的難度真的會是一場挑戰
Graphics Changes:(畫麵改動)
- Added new logo to the main menu and campaign loading screens, representing the mod and you know its activated.
在主菜單以及戰役載入時增加了新logo,一方麵是mod的標記,另一方麵也方便玩家確認mod是否被激活
- Removed dust effects when arrows hit the ground.
去除箭矢撞擊地麵時帶來的揚塵效果
- Removed various dust effects when army marches on places where no dust would ever appear.
去除了大量的揚塵效果,當軍隊踩在本來就不會有揚塵效果的地麵上的時候
安裝方法
下載安裝之後解壓到遊戲的mod目錄。