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DOTA2重生客戶端9月2日更新內容

來源:樂遊原創 日期:2015/9/2 14:13:27 作者:樂遊
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[樂遊網導讀]DOTA2重生客戶端在9月2日的時出現的遊戲跟新,那麼這次的跟新有哪些新的內容呢,跟隨小編的腳步,一起來看看吧。

DOTA2重生客戶端在9月2日的時出現的遊戲跟新,那麼這次的跟新有哪些新的內容呢,跟隨小編的腳步,一起來看看吧。

2015年9月2日DOTA2重生客戶端進行了更新,此次更新內容約5.8G,請使用重生客戶端的同學提前做好準備。今天之後的更新也隻會在重生客戶端上了,所有的飾品也都和主客戶端同步了。V社現在把中心放在遊戲界麵上,他們準備重新設計HUD,並且還準備設計其他的遊戲功能。

今天的更新看上去很大 其實是因為大部分普通客戶端的內容全部加入重生的關係 也說明重生客戶端離正式推出的時間越來越近了

先看看英文版更新日誌

Added full support for the 64 bit Dota client

Improved input processing latency

Inventory items can now be tagged with custom tags allowing for more powerful filtering options

Enabled Autoexec.cfg support

Started rolling out community created custom games on Valve dedicated servers

All Source 1 content (items, music packs, etc) is now in Source 2 Increased custom game maximum map size to support 32k on each axis (2x larger on each axis)

Added additional Open Mic voice options in the Settings panel

Fixed various bugs with Control Groups not loading and saving correctly

Mouse button keybindings will now display correctly in the settings dialog

Enabled the All Hero Challenge panel (accessible via the profile)

Fixed additional cases where global items could become unequipped

Improved hero loading speed in various game modes

Improved the time it takes to perform the initial update when connecting to a game server

Add settings option to control whether the console is enabled or not

Added force right-click attack to the settings dialog

Added spectator smooth drag to the settings dialog

Added effigies in the Global Items panel

Weather effect default items now appear correctly

Fixed various crashes

Reworked how projectiles are sent from the server to be more resilient to packet loss

Fixed an issue that caused players to take too long to time out, and thus be unable to reconnect quickly

Fixed various issues with Voice Chat

Fixed being unable to enter the game after being automatically randomed a hero in Ranked All Pick

Fixed a rare case where item combining could cause items to be destroyed

Friends list is now sorted correctly

Fixed an issue where spectating would sometimes never finish loading

Allow editing of the profile card options from your own profile page

Fixed some cases of particles not being destroyed correctly

Fixed some cases of particle effect models flickering; for example Tusk's Ice Shards

Visage's Familiars will now display their ambient particles

Fixed Scepter upgraded Demonic Purge being refreshable

Winter's Curse and Reaper's Scythe will not prevent Aghanim's upgraded Skeleton King Reincarnation

Fixed some cases where trying to purge invisibility effects would cause visual flickering

Improved the selection boxes on Winter Wyvern

Fixed some cases where incoming voice would affect the audio even when voice volume was set to zero

Fixed a bug with reconnecting during ARDM

Improved rendering performance on Global Items panel

Fixed a bug where SendCustomGameEventToServer wouldn't work correctly on Valve dedicated servers

Added SendCustomMessageToTeam scripting function

AddCommand bindings are now cleared between games

Implemented the player_chat game events

PhysicalArmorBaseValue and BaseMagicalResistanceValue are now networked

Fixed a bug where setting certain style properties via Javascript could stomp other properties (e.g. setting panel.style.x would stomp panel.style.y)

Added the ability to specify the size of a new tile grid or resize an existing tile grid

Added shadow filtering for sfm lights, controllable by shadowFilterSize control

Added DepthBias and SlopeScaleDepthBias controls to sfm lights

Added ambientIntensity control to sfm lights

Increased max sfm light count to 32 (max shadowed light count is still 16)

Implemented ambient occlusion in sfm

下麵是一些主要內容的翻譯

現在已經完全支持64位DOTA2客戶端

優化輸入處理的延遲

現在武器庫的物品可以擁有自定義標注,用於更強大的過濾選項

支持autoexec.cfg的使用

開始讓一些社區RPG加入到V社的獨立服務器

所有起源1的內容(物品,音樂包等等)都將加入起源2,同時加大自定義遊戲地圖的大小,每個軸為32K(為原來的2倍)

啟動全英雄挑戰麵板(從個人資料進入)

多個遊戲模式下麵,優化英雄的載入速度

優化鏈接某個遊戲服務器的前期更新速度

現在可以設置裏麵選擇是否激活控製台功能

現在可以設置裏麵選擇是否啟動"鼠標右鍵攻擊"功能

剩下是一大堆BUG修複 就不一一翻譯了

同時官博也發布了新的博文 題目為 即將到來:重生更新 這也意味著 起源1 DOTA2的替換工作正在有條不紊的進行中 起源2DOTA2(重生客戶端)作為正式客戶端的日子也一天一天臨近

現在可以設置裏麵選擇是否啟動"觀看平滑拖動"功能

將雕像加入到全球物品裏麵

VG戰隊在他們的國外臉書也更新了一個新的圖 應該是未來戰隊的組成人員(可以看到Burning)

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